Version
Wwise SDK 2023.1.5
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◆ SetReverbZone()
Use a Room as a Reverb Zone. AK::SpatialAudio::SetReverbZone establishes a parent-child relationship between two Rooms and allows for sound propagation between them as if they were the same Room, without the need for a connecting Portal. Setting a Room as a Reverb Zone is useful in situations where two or more acoustic environments are not easily modeled as closed rooms connected by portals. Possible uses for Reverb Zones include: a covered area with no walls, a forested area within an outdoor space, or any situation where multiple reverb effects are desired within a common space. Reverb Zones have many advantages compared to standard Game-Defined Auxiliary Sends. They are part of the wet path, and form reverb chains with other Rooms; they are spatialized according to their 3D extent; To set which Reverb Zone a Game Object is in, use the AK::SpatialAudio::SetGameObjectInRoom API, and pass the Reverb Zone's Room ID. In Wwise Spatial Audio, a Game Object can only ever be inside a single room, and Reverb Zones are no different in this regard.
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