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Version
2023.1.14.8770
2024.1.6.8842
2023.1.14.8770
2025.1.0.8897
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.6.8842
2023.1.14.8770
2025.1.0.8897
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise SDK 2023.1.14
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◆ TransmissionLoss
Characteristic transmission loss value for the Room, describing the average amount of sound energy dissipated by the walls of the room. The Room transmission loss value is used in the following situations: 1) If a room tone is playing on the Room Game Object, in a different room than that of the listener. Transmission loss is only applied when the listener and the emitter are in different rooms. It is taken as the maximum between the emitter's room's transmission loss value and the listener's room's transmission loss value. 2) If, for both the emitter and listener's Rooms, geometry is not assigned with When room transmission is applied directly to either a room tone (situation 1) or a point source emitter (situation 2), it is applied on the mix connection between the sound and the room. The transmission loss value is converted to volume attenuation, low-pass and/or high-pass filtering, using the transmission loss curves defined on the sound in Wwise Authoring.
Definition at line 432 of file AkSpatialAudio.h. |
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