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Version
2023.1.13.8732
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise SDK 2023.1.13
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#include <AkReflectGameData.h>
Public Member Functions | |
AkReflectImageSource () | |
AkReflectImageSource (AkImageSourceID in_uID, AkVector64 in_sourcePosition, AkReal32 in_fDistanceScalingFactor, AkReal32 in_fLevel) | |
void | SetName (const char *in_pName) |
Public Attributes | |
AkImageSourceID | uID |
Image source ID (for matching delay lines across frames) More... | |
AkImageSourceParams | params |
Image source properties. More... | |
AkImageSourceTexture | texture |
Image source's acoustic textures. Note that changing any of these textures across frames for a given image source, identified by uID, may result in a discontinuity in the audio signal. More... | |
AkImageSourceName | name |
Image source name, for profiling. More... | |
Definition at line 104 of file AkReflectGameData.h.
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