The sample project has been set as if it would be integrated in an actual 3D game
where reverbs are dynamically assigned at runtime. Therefore, the objects in the
Actor-Mixer hierarchy have been set to use the Game-Defined Auxiliary Sends and not the
User-Defined Auxiliary Sends. Game-Defined Auxiliary Sends cannot be heard from Wwise. If you'd like to listen to
these sounds with reverb, you can route the top parent User-Defined Auxiliary Sends
objects from the Actor-Mixer hierarchy to the Aux busses. |