Wwise SDK 2022.1.18
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The following sections list and describe the changes to Wwise between version 2016.1.3 and version 2016.2. For earlier versions, please refer to Previous Release Notes. If using the online help, you can also choose a different Wwise version from the list on top of the table of contents column.
AK::SoundEngine::SetBusConfig()
now reacts instantly, instead of the next time the bus is instantiated. However, it forces the re-initialization of the whole mix graph, including Bus Effects.Refer to New Features Overview 2016.2 for more new features and details.
PostEvent()
: IAkSourcePluginContext::GetCookie()
.AK::IAkPluginContextBase::GetNodeID()
.AK::SoundEngine::DynamicDialogue::ResolveDialogueEvent
has a new callback, allowing the client to accept or reject candidate selections based on custom criteria.AK::SoundEngine::DynamicDialogue::GetDialogueEventCustomPropertyValue
function allows access to custom properties on dialogue events.AK::SoundEngine::DynamicDialogue
functions:AK::SoundEngine::DynamicDialogue::GetPlayingItem
function returns information on the currently playing item.AK::SoundEngine::DynamicDialogue::GetPauseTimes
function allows game to know precisely how much time was spent while a dynamic sequence was paused.AK::Monitor::PostCode
and AK::Monitor::PostString
.AK::SoundEngine::GetBufferTick
function allows game to keep track of audio output buffers for timing purposes.AK::SoundEngine::GetContainerHistory
and AK::SoundEngine::SetContainerHistory
functions allow to take a snapshot of the Random and Sequence Container states and reload it in a subsequent session.CAkSpeakerPan::GetSpeakerVolumes
when routing a 3D sound with an anonymous channel configuration into a bus with a standard channel configuration.WG-31524 Fixed: Possible Crash in CAkTransitionManager::ProcessTransitionsList
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