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Version
2022.1.18.8567
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise Unity Integration Documentation
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This page lists known issues and limitations in the Wwise Unity Integration. For platform-specific issues, see the relevant section under Platform-Specific Information.
Upgrading Wwise in a Unity project causes errors, notably "An infinite import loop has been detected". Make sure to update your Unity project to a supported version (see Release Notes - Wwise Unity Integration 2022.1.18).
The Wwise Unity Integration does not support the Unity Cloud Build service.
The following features and functions of the native Wwise SDK are not supported, or their behaviors have been modified in the Integration (most recent change first):
AK::SoundEngine::DynamicSequence
API functions have different names in their Unity API bindings to compensate for the namespace-flattening side effects caused by SWIG. For example, AK::SoundEngine::DynamicSequence::Open()
would have become AkSoundEngine.Open()
in the generated API. Instead, in the API binding its name is AkSoundEngine.DynamicSequenceOpen()
.AkArray::operator[]
becomes AkPlaylistArray.ItemAtIndex(uint uiIndex)
. This is done according to how SWIG handles C++ overloaded operators.AkSpeakerVolumeMatrixCallbackInfo
AkSpeakerVolumeMatrixBusCallbackInfo
AkBusCallbackFunc
AK::SoundEngine::RegisterBusVolumeCallback
AK::SoundEngine::RegisterCodec
AK::SoundEngine::RegisterGlobalCallback
AK::SoundEngine::RegisterPlugin
AK::SoundEngine::Query::AkGameObjectsList
AK::SoundEngine::Query::GetActiveGameObjects()
AK::SoundEngine::Query::GameObjDst
AK::SoundEngine::Query::AkRadiusList
AK::SoundEngine::Query::GetMaxRadius(AkRadiusList& io_RadiusList)
AK::SoundEngine::DynamicDialogue::ResolveDialogueEvent
that accept callbacks or event names Questions? Problems? Need more info? Contact us, and we can help!
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