Wwise SDK 2022.1.18
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Executes an action on all nodes that are referenced in the specified event in a Play action. See AK::SoundEngine::ExecuteActionOnEvent
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Name | Type | Description |
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event * | any of: | Either the ID (GUID), name or Short ID of the event. |
string | The name of the object. | |
string | An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. | |
integer | The Short ID of a Wwise Object. Unsigned Integer 32-bit. Range: [0,4294967295] | |
actionType * | integer | Action to execute on all the elements that were played using the specified event. Uses values from AK::SoundEngine::AkActionOnEventType . Range: [0,4] |
gameObject * | integer | Associated game object ID. A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615] |
transitionDuration * | integer | Fade duration (ms). Integer 32-bit. Range: [-2147483648,2147483647] |
fadeCurve * | integer | Use values from AkCurveInterpolation . Range: [0,9] |
(Required *)
Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.
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