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Warning: you were redirected to the latest documentation corresponding to your major release ( 2022.1.18.8567 ). Should you wish to access your specific version's documentation, please download the offline documentation from the Audiokinetic Launcher and check the Offline Documentation option in Wwise Authoring.

Overview

Because game production is always a balancing act between optimizing quality and minimizing memory usage, you need to have the means to tweak and experiment with your properties and assets to deliver the best possible gaming experience within the constraints of each platform. In Wwise, you can customize assets, properties, and Conversion Settings per platform all within the same project. In addition, you can customize some language properties and Conversion Settings for the localization of your project. Using the simulation and profiling tools, you can verify your work to ensure that you have built successful language and platform versions.

When you have completed the audio production for each language and platform in your project, you can generate the individual SoundBanks for each simultaneously. For more information about working with SoundBanks refer to Managing SoundBanks.


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