Wwise SDK 2022.1.17
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Sets the scaling factor of a game object. You can modify the attenuation computations on this game object to simulate sounds with a larger or smaller affected areas. See AK::SoundEngine::SetScalingFactor
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Name | Type | Description |
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gameObject * | integer | The game object identifier. A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615] |
attenuationScalingFactor * | number | The scaling factor, where 1 means 100%, 0.5 means 50%, 2 means 200%, and so on. |
(Required *)
Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.
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