Wwise SDK 2022.1.17
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Sets the position of a game object. See AK::SoundEngine::SetPosition
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Name | Type | Description |
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gameObject * | integer | Game Object identifier. A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615] |
position * | object | The 3D position to set for the game object. |
position.orientationFront * | object | Orientation of the listener. |
position.orientationFront.x * | number | X Position. |
position.orientationFront.y * | number | Y Position. |
position.orientationFront.z * | number | Z Position. |
position.orientationTop * | object | Top orientation of the listener. |
position.orientationTop.x * | number | X Position. |
position.orientationTop.y * | number | Y Position. |
position.orientationTop.z * | number | Z Position. |
position.position * | object | Position of the listener |
position.position.x * | number | X Position. |
position.position.y * | number | Y Position. |
position.position.z * | number | Z Position. |
(Required *)
Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.
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