Version

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Wwise SDK 2022.1.17
ak.soundengine.setPosition

Sets the position of a game object. See AK::SoundEngine::SetPosition.

Arguments

Name Type Description
gameObject * integer Game Object identifier.
A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615]
position * object The 3D position to set for the game object.
position.orientationFront * object Orientation of the listener.
position.orientationFront.x * number X Position.
position.orientationFront.y * number Y Position.
position.orientationFront.z * number Z Position.
position.orientationTop * object Top orientation of the listener.
position.orientationTop.x * number X Position.
position.orientationTop.y * number Y Position.
position.orientationTop.z * number Z Position.
position.position * object Position of the listener
position.position.x * number X Position.
position.position.y * number Y Position.
position.position.z * number Z Position.

(Required *)

Arguments Schema

See Also

Examples

Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.


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