Wwise SDK 2022.1.17
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Sets the Auxiliary Busses to route the specified game object. See AK::SoundEngine::SetGameObjectAuxSendValues
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Name | Type | Description |
---|---|---|
gameObject * | integer | Associated game object ID. A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615] |
auxSendValues * | array | Array of AkAuxSendValue structures. |
auxSendValues [...] | object | AkAuxSendValue structure. |
auxSendValues[...].listener * | integer | Game object ID of the listener associated with this send. A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615] |
auxSendValues[...].auxBus * | any of: | Either the ID (GUID), name or Short ID of the auxiliary bus. |
string | The name of the object. | |
string | An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. | |
integer | The Short ID of a Wwise Object. Unsigned Integer 32-bit. Range: [0,4294967295] | |
auxSendValues[...].controlValue * | number | Value in the range [0.0f:1.0f], send level to auxiliary bus. |
(Required *)
Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.
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