Version

menu_open
Wwise SDK 2022.1.17
ak.soundengine.seekOnEvent

Seeks inside all playing objects that are referenced in Play Actions of the specified Event. See AK::SoundEngine::SeekOnEvent.

Arguments

Name Type Description
event any of: Either the ID (GUID), name, or Short ID of the Event.
string The name of the object.
string An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
integer The Short ID of a Wwise Object.
Unsigned Integer 32-bit. Range: [0,4294967295]
gameObject integer Associated game object ID; use AK_INVALID_GAME_OBJECT to affect all game objects.
A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615]
position integer Desired position where playback should restart, in milliseconds.
Integer 32-bit. Range: [-2147483648,2147483647]
percent number Desired position where playback should restart, expressed in a percentage of the file's total duration, between 0 and 1.f. See note above about infinite looping sounds.
seekToNearestMarker boolean If true, the final seeking position is made equal to the nearest marker.
playingId integer Specifies the playing ID for which the seek is to be applied. This results in the seek being applied only to active actions of the playing ID. Use AK_INVALID_PLAYING_ID or nothing, to seek on all active Actions of this Event ID.
Unsigned Integer 32-bit. Range: [0,4294967295]

Arguments Schema

See Also

Examples

Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise