Wwise SDK 2022.1.17
|
Executes an action on all nodes that are referenced in the specified event in a Play action. See AK::SoundEngine::ExecuteActionOnEvent
.
Name | Type | Description |
---|---|---|
event * | any of: | Either the ID (GUID), name or Short ID of the event. |
string | The name of the object. | |
string | An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. | |
integer | The Short ID of a Wwise Object. Unsigned Integer 32-bit. Range: [0,4294967295] | |
actionType * | integer | Action to execute on all the elements that were played using the specified event. Uses values from AK::SoundEngine::AkActionOnEventType . Range: [0,4] |
gameObject * | integer | Associated game object ID. A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615] |
transitionDuration * | integer | Fade duration (ms). Integer 32-bit. Range: [-2147483648,2147483647] |
fadeCurve * | integer | Use values from AkCurveInterpolation . Range: [0,9] |
(Required *)
Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise