Version
There isn't enough memory available to load all objects contained in the SoundBank. Note that this error is related to the Events and Structure part of a SoundBank, not the Media part.
Recommended resolution steps:
Split the SoundBank into smaller SoundBanks, loaded dynamically at appropriate times.
Unload unused SoundBanks.
Increase the total amount of memory available by increasing AkMemSettings::uMemAllocationSizeLimit
before calling AK::MemoryMgr::Init
.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise