#include <AK/SoundEngine/Common/AkTypes.h>
#include <AK/SoundEngine/Common/AkMemoryMgr.h>
#include <AK/Tools/Common/AkPlatformFuncs.h>
Go to the source code of this file.
Classes | |
struct | AkCommSettings |
struct | AkCommSettings::Ports |
Namespaces | |
namespace | AK |
Audiokinetic namespace. | |
AK::Comm | |
Macros | |
#define | AK_COMM_SETTINGS_MAX_STRING_SIZE 64 |
#define | AK_COMM_SETTINGS_MAX_URL_SIZE 128 |
Functions | |
Initialization | |
AKSOUNDENGINE_API AKRESULT | AK::Comm::Init (const AkCommSettings &in_settings) |
AKSOUNDENGINE_API AkInt32 | AK::Comm::GetLastError () |
AKSOUNDENGINE_API void | AK::Comm::GetDefaultInitSettings (AkCommSettings &out_settings) |
AKSOUNDENGINE_API void | AK::Comm::Term () |
AKSOUNDENGINE_API AKRESULT | AK::Comm::Reset () |
AKSOUNDENGINE_API const AkCommSettings & | AK::Comm::GetCurrentSettings () |
The main communication interface (between the in-game sound engine and authoring tool).
Definition in file AkCommunication.h.
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