The following sections list and describe the changes to Wwise between version 2019.1.2 and version 2019.1.3. For earlier versions, please refer to Previous Release Notes.
Platform SDK Changes
- Lumin SDK: Updated SDK to 0.22.0.
- PS4 SDK: Updated SDK to 6.508.031.
- Stadia SDK: Added SDK 1.34.
- Switch SDK: Updated SDK to 8.3.0.
- Xbox One XDK: Updated XDK to 10.0.17134.5049 (July 2018 QEF5).
New Features
- WG-44624 Added preliminary support for Stadia.
Behavior Changes
- WG-44336 Behavior Change: Following the fix of WG-14711, we removed a legacy behavior where the music bar and beat notifications were sometimes sending an extra notification near the end of a segment. In consequence, any workaround implemented by a game to handle this situation should be reverted.
Bug Fixes
- WG-14711 Fixed: Music sync callbacks can trigger an extra illegal beat at the end of a bar with certain BPM values.
- WG-37311 Fixed: Possible crash when calling AK::SoundEngine::RegisterBusMeteringCallback from the game thread.
- WG-42809 Fixed: Voice Inspector displaying incorrect driver value in Music Segment multi-envelope scenarios.
- WG-42876 Fixed: Erroneously possible to add a Resonance Audio Renderer Effect on an element of the Actor-Mixer Hierarchy.
- WG-43601 Fixed: Integration Demo on Xbox One is displaying incomplete sentences.
- WG-43677 Fixed: End loop point clamping in PCM conversion which resulted in invalid header errors.
- WG-43791 Fixed: Reset Bus/Voice volume doesn't do anything if called in the same frame of a Set Bus/Voice Volume
- WG-44004 Fixed: An assert after calling AK::SpatialAudio::RemoveGeometry() when there are portals in the scene.
- WG-44023 Fixed: AK_ENABLE_ASSERTS not defined in some Sound Engine solutions for Windows.
- WG-44085 Fixed: Crash when initializing motion sink plug-in on Switch with disconnected device.
- WG-44110 Fixed: (Linux) PulseAudio sink plug-in may be initialized with non-optimal buffer attributes.
- WG-44115 Fixed: The transition "Last Exit Position" is missing from the "Change occurs at" combo box.
- WG-44160 Fixed: Wwise freeze/crash when right-clicking on the Target field of a Post Event Action.
- WG-44194 Fixed: Crash in Dynamic Dialogue editor when selecting "Remove Path(s)" context menu option with nothing selected.
- WG-44234 Fixed: Rare crash on nullptr access when performing an undo action on a Sound SFX object.
- WG-44242 Fixed: Incorrect CPU % reported in the Plug-ins tab of the Advanced Profiler.
- WG-44267 Fixed: (Android) Crash when initializing the sound engine with an unsupported speaker setup.
- WG-44280 Fixed: Migration of very large Work Unit files (over 10,000,000 XML node objects in the file) was potentially causing incomplete projects.
- WG-44291 Fixed: Spatial Audio: Room game objects are sometimes placed at incorrect portals due to a bug in the shortest path calculation.
- WG-44304 Fixed: Crash when using "Hold Emitter Position" and multiple Listeners.
- WG-44389 Fixed: Crash on some Android devices using default number of samples per frame setting.
- WG-44541 Fixed: Failure to write converted files for concurrent instances.
- WG-44542 Fixed: Some uninitialized memory usage reported by Valgrind.
- WG-44700 Fixed: Possible audio glitch when using EQ on multichannel files.
- See also
-