The following sections list and describe the changes to Wwise between version 2019.2.10 and version 2019.2.11.
Platform-specific information can be found here:
For earlier versions, please refer to Previous Release Notes.
New Features
- WG-53834 Profiler: Added the ability to filter Game Objects from the shortcut menu using the Game Object ID.
API Changes
Behavior Changes
- WG-53829 Using specific listeners is mandatory for the call to
AddOutput()
for game controller outputs. An error is now printed in the log.
Bug Fixes
- WG-51624 Fixed: Small memory leak when using Wwise Motion plug-in with DirectInput controllers.
- WG-52037 Fixed: Use-after-free error using sample-accurate transitions on sources with markers close to the end of the file.
- WG-53513 Fixed: Wwise crash when a node corresponding to one of the rows in the Contents Editor is deleted.
- WG-53742 Fixed: Possible memory leak in
AK::SoundEngine::DecodeBank
under low-memory conditions.
- WG-53743 Fixed: Illegal memory read in iZotope Trash Box Modeller plug-in under low-memory conditions.
- WG-53792 Fixed: Possible crash in Wwise on startup.
- WG-54061 Fixed: Crash when monitoring that a sound bank is already loaded.
- WG-54062 Fixed: Potential crash when terminating the sound engine when using Ambisonic channel configurations.
Fixes for Community-Reported Bugs
- WG-53632 Fixed: No error message in Profiler when SetBusEffect fails to load the specified Effect.
- WG-53677 Fixed: Possible crash when opening Voices Graph.
- WG-54072 Fixed: (Spatial Audio) The Room/Portal traversal algorithm may generate paths that loop back through the listener's room. These paths are inaudible but may result in a performance hit when trying to compute them.
- WG-54109 Fixed: Crash upon Profiler connection when Blend Containers are playing and have limiters.