The following sections list and describe the changes to Wwise between version 2018.1.7 and version 2018.1.8. For earlier versions, please refer to Previous Release Notes. This release is a bug fix release, therefore projects, banks, and the API are compatible without change for all 2018.1.x versions.
| Note: Plug-in Developers This version of Wwise supports plug-ins built with Wwise 2018.1. For plug-ins built with older versions of Wwise, developers must recompile and repackage them with a compatible version. |
Platform SDK Changes
- Linux: Updated toolchain to Clang 3.8.
- Lumin: Updated to SDK 0.19.
- Mac, iOS, tvOS: Updated to Xcode 10.1.
- Switch SDK: Updated SDK to 7.4.0.
- Windows: Visual Studio 2017 updated to version 15.9.12.
- Xbox One XDK: Updated XDK to 10.0.17134.5046 (July 2018 qfe4).
Bug Fixes
- WG-40466 Fixed: (Switch) Wwise Motion plug-in crash on device disconnection.
- WG-40521 Fixed: Crash when disconnecting an ASIO device while an ASIO source is playing.
- WG-41214 Fixed: Crash in the Transport Control when closing Wwise authoring.
- WG-41796 Fixed: Opus incorrectly converts 1.1 channel source to stereo under certain conditions.
- WG-42525 Fixed: (macOS) Audio loss when another application acquires Bluetooth audio input.
- WG-42716 Fixed: Possible crash when playing a sample-accurate hierarchy containing containers with trigger-rate transitions.
- WG-42807 Fixed: Advanced Profiler Voices Graph is unnecessarily wide.
- WG-42813 Fixed: Crash when moving RTPC cursor in Transport or Soundcaster.
- WG-42858 Fixed: In some Spatial Audio error messages, game objects IDs are truncated to 32 bits.
- WG-42860 Fixed: Opus audio conversion temporary cached files accumulated over interrupted conversion sessions.
- WG-42866 Fixed: SoundbanksInfo.xml erroneously reports a maximum Attenuation Distance on Events that contain both 2D and 3D attenuated sounds.
- WG-42908 Fixed: Possible crash in release builds using 3D Automation with trigger rate Random Containers.
- WG-43025 Fixed: Microsoft Spatial Sound Platform output plug-in causes audio crackling if output device is not configured to be 48 kHz.
- WG-43083 Fixed: For a continuous Blend Container where a sound was active in multiple zones of the same Blend Track, the sound was also considered active in between the zones.
- WG-43146 Fixed: Microsoft Spatial Sound Platform Output plugin caused audio crackling if audio thread was not pumped at a regular rate.
Fixed: Audio from Microsoft Spatial Sound Platform Output plugin was not routed to the correct output device.
- WG-43149 Fixed: Crash when connecting to a game during playback of a Random Container with trigger rate and 3D paths enabled.
- WG-43155 Fixed: (Linux) DSP plug-ins registration issue.
- WG-43230 Fixed: (PS4) Deadlock in the SCE Audio 3D Object Panner plug-in.
- WG-43238 Fixed: Custom Attenuation loses its owner (Used By field in the Attenuation Editor).
- WG-43271 Fixed: Division by zero in Crankcase REV causing an infinite loop.
- WG-43350 Fixed: Rendered Effects are instanced in the sound engine when Wwise is connected.
- WG-43412 Fixed: Effects were not rendered if there was a State Group controlling either the Bypass Effect x or Bypass All, or one of the Effect's properties.
- WG-43440 Fixed: The "None" part of a Path in an Interactive Music Switch Container is incorrectly interpreted as a wildcard ("*").
| Note: Important note: SoundBanks must be re-generated to fix the issue. |
- WG-43459 Fixed: Occasional crash when editing events that contain Post Event actions.
- WG-43496 Fixed: Assert when adding or removing output devices.
- WG-43550 Fixed: Some UI elements were not updating on changes of State Group assignment.
- See also
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