Version

menu_open
Warning: you were redirected to the latest documentation corresponding to your major release ( 2022.1.17.8543 ). Should you wish to access your specific version's documentation, please download the offline documentation from the Audiokinetic Launcher and check the Offline Documentation option in Wwise Authoring.
Wwise SDK 2022.1.17
What's New in 2013.2.5?

2013.2.5 is a patch release. The following sections list and describe the changes made to Wwise between version 2013.2.4 and version 2013.2.5.

Platform SDK changes

  • Mac OS X: updated to SDK 10.8 (Mountain Lion)
  • iOS: updated to SDK 7.0
  • Xbox One: updated to XDK August 2013 QFE 12
  • WiiU: updated to SDK 2.10.03

API Changes

  • (Xbox One) AddPlayerMotionDevice: in_pDeviceId should now be a straight cast of IGamepad::Id to (void *). Motion will not work if not done.
  • (iOS) New platform initialization settings: interruptionCallback and interruptionCallbackCookie for setting the user callback for handling audio session interruptions.
  • (iOS) New platform initialization settings: inputCallback and inputCallbackCookie for setting the user callback for handling audio input.
  • (iOS) Removed platform initialization setting: ibAppListensToInterruption to allow apps to handle audio session interruption at all times.
  • (iOS) New API: AudioInterruptionCallbackFunc as a user callback to handle audio session interruptions according to the app's need.
  • (iOS) API change: ListenToAudioSessionInterruption has a new argument to bypass the user callback.
  • (iOS) Removed API: SetAudioInputCallback.

Performance Improvements

  • WG-24373 Improved performance of File Manager source control operations
  • WG-24419 Improved performance of multi-position game objects

Bug fixes

  • WG-20240 Fixed: Unnecessary file conversion when rendered effects are applied, due to random changes in the converted file name
  • WG-23712 (iOS) Fixed: Remote-control-related freezes, crashes, or loss of audio. iOS audio session interruption handling is much improved.
  • WG-23856 (Android) Fixed: Missing memory pool names in the profiler.
  • WG-24030 (Xbox One) Fixed: Possible crash when setting gamepad vibration
  • WG-24389 (Xbox One) Fixed: XMA hang or memory corruption when seeking or using virtual voices in 'play from elapsed time' mode
  • WG-24309 (PS4) Fixed: AkSinkType non-recordable flag handling is inversed
  • WG-24318 Improved documentation and invalid parameter handling of AddSecondaryOutput()
  • WG-24413 Fixed: Invalid Secondary Bus display in the Advanced Profiler
  • WG-24469 Fixed: SoundFrame: GenerateSoundBanks and ConvertExternalSources always return true (success)
  • WG-24490 Fixed: Visual Studio x64 redistributables are not installed on Windows 8
  • WG-24491 Fixed: Bug in streaming manager cache search (valid buffers were not always reused)
  • WG-24520 Fixed: crash in some out-of-memory scenarios in iZotope Hybrid Reverb
  • WG-24541 Fixed: Voice Monitor HDR window not updated in Bus Input mode
  • WG-24546 Fixed: Crash when using an effect on a bus that was not registered via RegisterPlugin
  • WG-24559 Fixed: SoundBank fails to unload due to paused sounds not stopping in rare case
  • WG-24573 Fixed: Rare assert in CAkURenderer::Kick()
  • WG-24578 Fixed: Incorrect HDR behavior when using secondary outputs
  • WG-24615 (Xbox One) Fixed: Crash in ACPMgr::Init() when initializing and terminating sound engine multiple times
  • WG-24617 Fixed: wrong error handling in RTPC Manager that could lead to corruption in rare low memory conditions.
  • WG-24620 Fixed: Rare crash when terminating the sound engine.

Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise