Version
Before learning how to create, populate, and generate SoundBanks in Wwise, it is important to understand the different ways that SoundBank information can be loaded and managed by your game. The optimal method depends on a number of different factors, including the type of game you are developing, the platforms on which it will run, and the constraints set by the project team itself.
In an attempt to be as flexible as possible and to meet the requirements of almost any type of game, Wwise offers several different methods for loading audio and motion in a game, including the following:
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise