Wwise SDK 2022.1.17
|
#include <AkReflectGameData.h>
Public Member Functions | |
AkImageSourceTexture () | |
Public Attributes | |
AkUInt32 | uNumTexture |
Number of valid textures in the texture array. More... | |
AkUniqueID | arTextureID [AK_MAX_NUM_TEXTURE] |
Unique IDs of the Acoustics Texture ShareSets used to filter this image source. More... | |
Definition at line 60 of file AkReflectGameData.h.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise