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Wwise SDK 2022.1.17
Ak3DAudioSinkCapabilities Struct Reference

#include <AkCommonDefs.h>

Public Attributes

AkChannelConfig channelConfig {}
 Channel configuration of the main mix. More...
 
AkUInt32 uMaxSystemAudioObjects = 0
 Maximum number of System Audio Objects that can be active concurrently. A value of zero indicates the system does not support this feature. More...
 
AkUInt32 uAvailableSystemAudioObjects = 0
 How many System Audio Objects can currently be sent to the sink. This value can change at runtime depending on what is playing. Can never be higher than uMaxSystemAudioObjects. More...
 
bool bPassthrough = false
 Separate pass-through mix is supported. More...
 
bool bMultiChannelObjects = false
 Can handle multi-channel objects. More...
 

Detailed Description

Structure containing information about system-level support for 3D audio. "3D Audio" refers to a system's ability to position sound sources in a virtual 3D space, pan them accordingly on a range of physical speakers, and produce a binaural mix where appropriate. We prefer "3D Audio" to "Spatial" to avoid ambiguity with spatial audio, which typically involves sound propagation and environment effects.

Definition at line 418 of file AkCommonDefs.h.


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