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Wwise SDK 2022.1.17
Quick Start Sample Integration - 3D Positions

3D Position Example

The sound engine lets you set 3D positions on game objects so the sounds they emit appear to come from the right direction with the correct speed and orientation.

The following code sets a static position on a game object:

If you play the engine sound in the sample program, you will hear it at the front-right because of the position it was set to.

Refer to Integration Details - 3D Positions for more information.

Note: This sample code comes from the Sound Engine Integration Sample Project available in the Samples section. Refer to Integration Demo Sample for more information.
const AkVector64 & Position() const
Get position vector.
Definition: AkTypes.h:481
Position and orientation of game objects in the world (i.e. supports 64-bit-precision position)
Definition: AkTypes.h:474
AKSOUNDENGINE_API AKRESULT SetPosition(AkGameObjectID in_GameObjectID, const AkSoundPosition &in_Position, AkSetPositionFlags in_eFlags=AkSetPositionFlags_Default)
AkReal64 Y
Y Position.
Definition: AkTypes.h:419
AkReal64 Z
Z Position.
Definition: AkTypes.h:420
AkReal64 X
X Position.
Definition: AkTypes.h:418

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