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Fine-Tuning Properties in a Simulation

As you are auditioning the Events and objects in the Soundcaster, you might want to try out different property values and mixing. You can modify the properties for each sound, music, and motion object directly in the Soundcaster.

[Note]Note

If you are working with Events, you need to open the Event Manager to make any changes to the property Actions. For more information about working with properties and Events, refer to Adding Actions to an Event.


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