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Since Switches or states can change at any point in the game, you need to decide whether the object will change immediately, or only the next time the Switch Container is played. The following play modes are available in Wwise:
Step
Continuous
You can use the Step option for one-shot sounds, such as footsteps. The Continuous option, on the other hand, is more useful for objects that are continually looping, such as snowboarding sounds.
To define the play mode of a Switch Container:
Load a Switch Container into the Property Editor.
From the Play Mode group box, select one of the following options:
Step to play a new object only after a new play Event is triggered regardless of whether the Switch changed during playback.
Continuous to play a new object as soon as a new Switch/State is detected. When Continuous is selected, a new play Event is not required to change the object that is played.
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