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In Wwise, you can generate motion using either of the following two methods:
The requirements and limitations of each situation will determine which method you choose. Take the time to understand each method's strengths and weaknesses so that you can use them appropriately.
On the sound engine side of things, an audio programmer will have to ensure everything is set up to run motion on Wwise. Please refer to the SDK documentation's Integrating Wwise Motion page.
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