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Wwise Unity Integration Documentation
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An AkRoom is an enclosed environment that can only communicate to the outside/other rooms with AkRoomPortals. More...
Inherits AkTriggerHandler.
Public Member Functions | |
ulong | GetID () |
Access the room's ID. More... | |
Public Attributes | |
int | priority = 0 |
AK.Wwise.AuxBus | reverbAuxBus = new AK.Wwise.AuxBus() |
The reverb auxiliary bus. More... | |
float | reverbLevel = 1 |
The reverb control value for the send to the reverb aux bus. More... | |
float | transmissionLoss = 1 |
Loss value modeling transmission through walls. More... | |
AK.Wwise.Event | roomToneEvent = new AK.Wwise.Event() |
Wwise Event to be posted on the room game object. More... | |
float | roomToneAuxSend = 0 |
Send level for sounds that are posted on the room game object; adds reverb to ambience and room tones. Valid range: (0.f-1.f). A value of 0 disables the aux send. More... | |
System.Collections.Generic.List< int > | triggerList = new System.Collections.Generic.List<int> { START_TRIGGER_ID } |
List containing the enabled triggers. More... | |
bool | useOtherObject = false |
This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object. More... | |
Static Public Attributes | |
const int | MAX_NB_TRIGGERS = 32 |
Since our mask is a 32 bits integer, we can't have more than 32 triggers. More... | |
static System.Collections.Generic.Dictionary< uint, string > | triggerTypes = AkTriggerBase.GetAllDerivedTypes() |
Will contain the types of all the triggers derived from AkTriggerBase at runtime. More... | |
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