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Wwise Unity Integration Documentation
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▼NAK | |
▼NWwise | |
CAcousticTexture | This type represents an Acoustic Texture |
CAuxBus | This type represents an auxiliary send in the Master-Mixer Hierarchy |
CBank | This type can be used to load/unload SoundBanks |
CBaseGroupType | This type represents the base for all Wwise Types that also require a group GUID, such as State and Switch |
CBaseType | This type represents the base for all Wwise Types that require a GUID |
CCallbackFlags | This type represents the values of the flags used when posting an Event with a callback |
CEvent | This type can be used to post Events to the sound engine |
CRTPC | This type can be used to set game parameter values to the sound engine |
CState | This type can be used to set Wwise States |
CSwitch | This type can be used to set Switch values on gameobjects |
CTrigger | This type can be used to post triggers to the sound engine |
Cak | URI strings to use in WAAPI calls. For a complete description, refer to the official Wwise SDK documentation |
CAkAmbient | Use this component to attach a Wwise Event to any object in a scene. The sound can be started at various moments, dependent on the selected Unity trigger. This component is more useful for ambient sounds (sounds related to scene-bound objects) but could also be used for other purposes. Since AkAmbient has AkEvent as its base class, it features the play/stop, play multiple, stop multiple and stop all buttons for previewing the associated Wwise event |
CAkAmbientLargeModePositioner | Use this component to add a Large Mode position to any AkAmbient in a Scene |
CAkAudioListener | Add this script on the game object that represent a listener. This is normally added to the Camera object or the Player object, but can be added to any game object when implementing 3D busses. isDefaultListener determines whether the game object will be considered a default listener - a listener that automatically listens to all game objects that do not have listeners attached to their AkGameObjListenerList's |
CAkBank | Loads and unloads a SoundBank at a specified moment. Vorbis sounds can be decompressed at a specified moment using the decode compressed data option. In that case, the SoundBank will be prepared |
CAkEarlyReflections | Set an early reflections auxiliary bus and send volume for a particular game object |
CAkEmitterObstructionOcclusion | Completely obstructs/occludes the emitter of the current game object from its listeners if at least one object is between them |
▼CAkEnvironment | Use this component to define a reverb zone. This needs to be added to a collider object to work properly. See Using AkEnvironment and AkEnvironmentPortal from the Inspector (Reverb Zones) |
CAkEnvironment_CompareByPriority | Sorts AkEnvironments based on their priorities |
CAkEnvironment_CompareBySelectionAlgorithm | Sorts AkEnvironments based on the selection algorithm. The selection algorithm is as follows: |
▼CAkEnvironmentPortal | Use this component to define an area that straddles two different AkEnvironment's zones and allow mixing between both zones. Using AkEnvironment and AkEnvironmentPortal from the Inspector (Reverb Zones) |
CEnvListWrapper | This enables us to detect intersections between portals and environments in the editor |
CAkEvent | Helper class that knows a Wwise Event and when to trigger it in Unity. As of 2017.2.0, the AkEvent inspector has buttons for play/stop, play multiple, stop multiple, and stop all. Play/Stop will play or stop the event such that it can be previewed both in edit mode and play mode. When multiple objects are selected, Play Multiple and Stop Multiple will play or stop the associated AkEvent for each object |
CAkEventCallbackMsg | Event callback information. Event callback functions can receive this structure as a parameter |
CAkGameObj | This component represents a sound object in your scene and tracks its position and other game syncs such as Switches, RTPCs, and environment values. You can add this to any object that emits sound, and it is added to any object to which an AkAudioListener is attached. If it is not present, Wwise adds it automatically, with the default values, to any Unity Game Object that is passed to Wwise |
CAkInitializer | This script deals with initialization, and frame updates of the Wwise audio engine. It is marked as DontDestroyOnLoad so it stays active for the life of the game, not only one scene. Double-click the Initialization Settings entry, AkWwiseInitializationSettings, to review and edit Wwise initialization settings |
CAkListenerDistanceProbe | Add this script on a listener game object to assign another game object as a distance probe. The position of the distance probe will be used for distance calculations for the listener, instead of the position of the listener itself. In third-person perspective applications, the distance probe Game Object may be set to the player character's position, and the listener Game Object's position to that of the camera. In this scenario, attenuation is based on the distance between the character and the sound, whereas panning, spatialization, and spread and focus calculations are based on the camera |
CAkMemBankLoader | This class is an example of how to load banks in Wwise, if the bank data was preloaded in memory. This would be useful for situations where you use the WWW class |
CAkRadialEmitter | A radial emitter is for sounds that are not point sources, but instead originate from a region of space |
CAkRoom | An AkRoom is an enclosed environment that can only communicate to the outside/other rooms with AkRoomPortals |
CAkRoomAwareManager | This manager tracks the AkRoomAwareObjects and the AkRooms in which they enter and exit |
CAkRoomAwareObject | This component makes a GameObject aware of AkRoom components. When using Spatial Audio rooms, all emitters and the spatial audio listener should have this component |
CAkRoomManager | This manager tracks AkRoomPortals and the rooms that they connect (front and back room) |
CAkRoomPortal | An AkRoomPortal can connect two AkRoom components together |
CAkRoomPortalObstruction | Completely obstructs the spatial audio portal of the current game object from the spatial audio listener if at least one object is between them |
CAkSpatialAudioDebugDraw | Add this script on a GameObject to print Spatial Audio paths |
CAkSpatialAudioEmitter | (DEPRECATED) This script is deprecated as of 2019.2. Early reflections, Diffraction and Room Reverb can all be enabled per sound in the Sound Property Editor of the Authoring |
▼CAkSpatialAudioListener | Add this script on the game object that represent a listener. This is normally added to the Camera object or the Player object, but can be added to any game object when implementing 3D busses. isDefaultListener determines whether the game object will be considered a default listener - a listener that automatically listens to all game objects that do not have listeners attached to their AkGameObjListenerList's |
CSpatialAudioListenerList | This class represents the list of active Unity Game Objects that are designated to be spatial audio listeners. Currently, only one spatial audio listener can be active at a time |
CAkState | This will call AkSoundEngine.SetState() whenever the selected Unity event is triggered. For example this component could be set on a Unity collider to trigger when an object enters it |
CAkSurfaceReflector | This component converts the provided mesh into Spatial Audio Geometry |
CAkSwitch | This will call AkSoundEngine.SetSwitch() whenever the selected Unity event is triggered. For example, this component could be set on a Unity collider to trigger when an object enters it |
CAkTriggerBase | Base class for the generic triggering mechanism for Wwise Integration. All Wwise components will use this mechanism to drive their behavior. Derive from this class to add your own triggering condition, as described in Adding New Triggers for Wwise Events |
▼CAkWaapiUtilities | This class wraps the client that communicates with the Wwise Authoring application via WAAPI. Given that only one request can be pending on the websocket, a queue is used to consume all calls sequentially. Messages sent to WAAPI use the JSON format and are serialized by Unity Json serialization. Helper classes (WaapiHelper) for serialization, keywords for WAAPI commands (WaapiKeywords), and classes for serializing message arguments and deserializing responses are found in AkWaapiHelper.cs. Uri.cs contains classes with fields containing URI strings for WAAPI calls and error messages |
CSubscriptionInfo | Class used to store information about a specific subscription |
CWaapiCommand | A simple structure containing an async payload function that will be executed when it is consumed by the command queue |
CAkWwiseTreeWAAPIDataSource | This class communicates with Wwise Authoring via AkWaapiUtilities to keep track of the Wwise object hierarchy in the project. This hierarchy information is stored in a tree structure and is used by the Wwise Picker when it is in WAAPI mode. Changes to the project are received via WAAPI subscriptions |
CAkWwiseTrigger | This will call AkSoundEngine.PostTrigger() whenever the selected Unity event is triggered. For example this component could be set on a Unity collider to trigger when an object enters it |
CArgs | Abstract base class for WAAPI command arguments |
CArgsCommand | WAAPI arguments containing an object identfier and command field. Used by AkWaapiUtilities.SelectObjectInAuthoringAsync() |
CArgsDisplayName | WAAPI arguments containing an object identfier and name used when deleting an object |
CArgsObject | WAAPI arguments containing an object identfier |
CArgsPlay | WAAPI arguments containing an Event identfier and transport ID. Used to toggle Event playback |
CArgsRename | WAAPI arguments containing an object identfier and new value used when renaming an object |
CArgsTransport | WAAPI arguments containing a transport ID. Used to specify transports in transport-specific commands |
CErrorDetails | Used to deserialize details in WAAPI error messages |
CErrorMessage | Used to deserialize WAAPI error messages |
CJsonSerializable | Base class for Json serializable objects. Implements implicit cast to string using UnityEngine.JsonUtility.ToJson |
COptions | Abstract base class for WAAPI command options |
CReturnOptions | WAAPI options to specify the names of fields to return in a WAAPI request returning WwiseObjects |
CReturnTransport | Used to deserialize the response from an ak.wwise.core.transport.create command. Contains the transport ID |
CReturnWwiseObjects | Class used to deserialize a WAAPI response containing Wwise objects |
CReturnWwiseObjects | Generic class to deserialize a WAAPI response containing Wwise objects with custom return options |
CSelectedWwiseObjects | Class used to deserialize selected Wwise objects published on the ak.wwise.ui.selectionChanged topic |
CTransportOptions | WAAPI options used to specify the transport ID when subscribing |
CTransportState | Used to deserialize transport-state information receieved from the transport.stateChanged topic |
CWaapiHelper | Contains a helper function GetWwiseObjectTypeFromString |
CWaapiKeywords | Contains fields for specific WAAPI keywords |
▼CWamp | WAMP protocol implementation using only strings and regular expressions. This implements only a subset of the WAMP feature set and is only compatible with Wwise |
CErrorException | Exception thrown during WAMP operations |
CTimeoutException | Exception thrown during WAMP operations when the timeout is reached |
CWaqlArgs | WAAPI arguments containing a WAQL string |
CWwiseChildModifiedInfo | Used to deserialize information published on the ak.ww.nosp@m.ise..nosp@m.core..nosp@m.@obj.nosp@m.ect.c.nosp@m.hild.nosp@m.Added and ak.ww.nosp@m.ise..nosp@m.core..nosp@m.@obj.nosp@m.ect.c.nosp@m.hild.nosp@m.Remov.nosp@m.ed topics |
CWwiseObjectInfo | Class containing the information returned by a WAAPI request for an object |
CWwiseObjectInfoJsonObject | Used to deserialize information from a request for a Wwise object. Implements an implicit cast to WwiseObjectInfo |
CWwiseObjectInfoParent | Contains the GUID of the returned object's parent |
CWwiseRenameInfo | Used to deserialize information published on the ak.ww.nosp@m.ise..nosp@m.core..nosp@m.@obj.nosp@m.ect.n.nosp@m.ameC.nosp@m.hange.nosp@m.d topic |
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