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The Advanced Settings tab for music objects located in the Interactive Music Hierarchy contains a series of controls that allow you to define the advanced playback behaviors of your music objects. You can define the number of instances that can be played simultaneously per game object, specify the playback priority of each sound object, and determine whether the music will continue to play, will be killed, or will move into the virtual voice list when its volume falls below the volume threshold.
General | |||||||
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Interface Element |
Description | ||||||
[name] |
The name of the object. | ||||||
Displays the object's color. Clicking the icon opens the color selector. Select a color to apply it to the object. When you choose a color for an object, a palette icon appears on the selected square, as well as a yellow triangle in the lower-right corner, as shown. To inherit the parent object's color, select the square at the far left of the color selector. | |||||||
Controls the Mute and Solo states for the object and shows the implicit mute and solo states for the object. Muting an object silences this object for the current monitoring session. Soloing an object silences all the other objects in the project except this one. A bold M or S indicates that the Mute or Solo state has been explicitly set for the object. A non-bold M or S with faded color indicates that the object's Mute or Solo state was implicitly set from another object's state. Muting an object implicitly mutes the descendant objects. Soloing an object implicitly mutes the sibling objects and implicitly solos the descendant and ancestor objects.
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Inclusion |
Determines whether the element is included in the SoundBanks when they are generated. When selected, the element is included. When unselected, the element is not included. To optimize your sound design for each platform, you might want to exclude certain elements on certain platforms. By default, this check box applies across all platforms. Use the Link indicator to the left of the check box to unlink the element. Then you can customize the state of the check box per platform. When this option is unselected, the property and behavior options in the editor become unavailable. Default value: true | ||||||
Indicates the number of elements in your project that contain direct references to the object. The icon is displayed in orange when references to the object exist, and in gray when no references exist. Selecting the button opens the Reference View with the object's name in the References to: field. | |||||||
Notes |
Any additional information about the object properties. | ||||||
Sets the display of the Property Editor's selected tabs. By default, there is one panel that displays a single selected tab. You can, however, click a splitter button to display two panels, divided horizontally or vertically. The selected option is highlighted with a background color. You cannot open the same tab in both panels. If you try to open the same tab in both panels, the first panel automatically opens a different tab.
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Advanced Settings | |
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Interface Element |
Description |
Playback Limit | |
Ignore Parent Playback Limit |
Determines if the current object and its children are considered part of the parent’s playback limit (unchecked) or defined at this level (checked). If the object is a top-level object, this option is unavailable. Default value: false |
Limit sound instances to: |
The number of sound or motion instances within the same hierarchical structure that can play simultaneously. This limit applies to the selected list option:
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When limit is reached: |
Determines what happens when the playback limit is reached. You can select one of the following options:
Keep in mind that each entity can override its own behavior so that the virtual behavior of a sound can still be to discard the sound or to continue to play. Default value: Kill voice |
When priority is equal: |
Determines what happens when the playback limit is reached and there is more than one object with the lowest priority. You can select one of the following options:
Default value: Discard oldest instance |
Virtual Voice | |
Override parent |
Determines whether the virtual voice settings will be inherited from the parent or defined at the current level in the hierarchy. When this option is not selected, the virtual voice controls are unavailable. If the object is a top-level object, this option is unavailable. Default value: false |
Virtual voice behavior |
Determines the behavior of objects when their volume falls below the volume threshold or when their number goes over the playback limit. You can select one of the following options:
For music objects, if Send to virtual voice or Kill if finite else virtual is selected, the object plays from elapsed time upon return to physical voice. Default value: Continue to play |
Playback Priority | |
Override parent |
If the object is a top-level object, this option is unavailable. Determines whether the Playback Priority will be inherited from the parent or defined at the current level in the hierarchy. When this option is not selected, the Playback Priority controls are unavailable. Default value: false |
Priority |
Objects with a priority of 1 have the lowest priority, and those with a priority of 100 have the highest priority. This value determines which objects will be played when the playback limit has been reached. The importance given to the object in relation to other objects within the same actor-mixer structure. Default value: 50 Range: 0 to 100 |
Offset priority by x at max distance |
Specifies a value by which the priority of an object is offset when it reaches the max distance value specified in the Attenuation Editor. When selected, an offset is applied to the priority of the object when it falls anywhere within the attenuation max distance value. The amount of offset applied will depend on the object’s relative position to the listener. When this option is not selected, the distance from the listener does not affect the priority of an object. Default value: -10 Range: -100 to 100 |
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