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The properties of the Advanced Settings tab for all Master-Mixer Hierarchy objects, save Auxiliary Busses, allow you to specify the overall number of sound, music, and/or motion instances that can be passed through a bus simultaneously.
General | |||||||
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Interface Element |
Description | ||||||
[name] |
The name of the object. | ||||||
Displays the object's color. Clicking the icon opens the color selector. Select a color to apply it to the object. When you choose a color for an object, a palette icon appears on the selected square, as well as a yellow triangle in the lower-right corner, as shown. To inherit the parent object's color, select the square at the far left of the color selector. | |||||||
Controls the Mute and Solo states for the object and shows the implicit mute and solo states for the object. Muting an object silences this object for the current monitoring session. Soloing an object silences all the other objects in the project except this one. A bold M or S indicates that the Mute or Solo state has been explicitly set for the object. A non-bold M or S with faded color indicates that the object's Mute or Solo state was implicitly set from another object's state. Muting an object implicitly mutes the descendant objects. Soloing an object implicitly mutes the sibling objects and implicitly solos the descendant and ancestor objects.
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Indicates the number of elements in your project that contain direct references to the object. The icon is displayed in orange when references to the object exist, and in gray when no references exist. Selecting the button opens the Reference View with the object's name in the References to: field. | |||||||
Notes |
Any additional information about the object properties. | ||||||
Sets the display of the Property Editor's selected tabs. By default, there is one panel that displays a single selected tab. You can, however, click a splitter button to display two panels, divided horizontally or vertically. The selected option is highlighted with a background color. You cannot open the same tab in both panels. If you try to open the same tab in both panels, the first panel automatically opens a different tab.
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Advanced Settings | |
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Interface Element |
Description |
Playback Limit | |
Ignore Parent Playback Limit |
Determines if the current object and its children are considered part of the parent’s playback limit (unchecked) or defined at this level (checked). If the object is a top-level object, this option is unavailable. Default value: false |
Limit sound instances to: |
The number of sound or motion instances within the same hierarchical structure that can play simultaneously. |
When limit is reached: |
Determines what happens when the playback limit is reached. You can select one of the following options:
Keep in mind that each entity can override its own behavior so that the virtual behavior of a sound can still be to discard the sound or to continue to play. Default value: Kill voice |
When priority is equal: |
Determines what happens when the playback limit is reached and there is more than one object with the lowest priority. You can select one of the following options:
Default value: Discard oldest instance |
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