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After you have created your mixing session, you can start populating it with the busses and/or individual objects within your project. When you add a bus or object to the Mixing Desk, a mixing strip is created. A mixing strip gives you an overview of the object's or bus' property settings. It also has a series of controls that allow you to monitor various activities, modify properties, set effects and states, and define positioning properties.
Mixing strips. |
You can add any of the following objects to the Mixing Desk:
busses
Actor-Mixers
Containers
Sounds
Music Containers
Music Segments
Music Tracks
Note | |
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If a mixing session contains a mixing strip that relates to an object or bus that has been unloaded from the project, the mixing strip will be empty. |
To add objects/busses to a Mixing Session:
Load a mixing session into the Mixing Desk by doing one of the following:
Click the Mixing Desk Selector (>>)and select a mixing session from the list.
Double-click a mixing session from the Sessions tab of the Project Explorer.
From the Project Explorer, drag a bus or object into the Mixing Desk.
A mixing strip is created in the Mixing Desk, representing the object or bus.
Continue to add objects and/or busses to the Mixing Desk.
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When you have several mixer strips in the Mixing Desk, a blue insertion line displays the location where the mixing strip will be added. |
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