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Wwise SDK 2022.1.17
AkReverbEstimation.h
#define AkMin(x1, x2)
AKSOUNDENGINE_API AKRESULT EstimateHFDamping(AkAcousticTexture *in_textures, float *in_surfaceAreas, int in_numTextures, AkReal32 &out_hfDamping)
Audiokinetic namespace.
@ AK_Fail
The operation failed.
Definition: AkTypes.h:202
#define AK_EXTERNAPIFUNC(_type, _name)
AKRESULT
Standard function call result.
Definition: AkTypes.h:199
AKSOUNDENGINE_API AKRESULT EstimateT60Decay(AkReal32 in_volumeCubicMeters, AkReal32 in_surfaceAreaSquaredMeters, AkReal32 in_environmentAverageAbsorption, AkReal32 &out_decayEstimate)
float AkReal32
32-bit floating point
@ AK_Success
The operation was successful.
Definition: AkTypes.h:201
AKSOUNDENGINE_API AKRESULT EstimateTimeToFirstReflection(AkVector in_environmentExtentMeters, AkReal32 &out_timeToFirstReflectionMs, AkReal32 in_speedOfSound=343.0f)
#define AK_SA_MIN_ENVIRONMENT_SURFACE_AREA
AkReal32 Y
Y Position.
Definition: AkTypes.h:468
float CalculateSlope(const AkAcousticTexture &texture)
AkReal32 X
X Position.
Definition: AkTypes.h:467
#define AKASSERT(Condition)
Definition: AkAssert.h:67
AkReal32 Z
Z Position.
Definition: AkTypes.h:469
void GetAverageAbsorptionValues(AkAcousticTexture *in_textures, float *in_surfaceAreas, int in_numTextures, AkAcousticTexture &out_average)
Calculate average absorption values using each of the textures in in_textures, weighted by their corr...
3D vector for some operations in 3D space. Typically intended only for localized calculations due to ...
Definition: AkTypes.h:425

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