Version

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Warning: you were redirected to the latest documentation corresponding to your major release ( 2022.1.17.8543 ). Should you wish to access your specific version's documentation, please download the offline documentation from the Audiokinetic Launcher and check the Offline Documentation option in Wwise Authoring.
Target Platform(s):
Wwise SDK 2022.1.17
AkWinSoundEngine.h File Reference

Go to the source code of this file.

Namespaces

namespace  AK
 Audiokinetic namespace.
 

Functions

AKSOUNDENGINE_API IUnknown * AK::GetWwiseXAudio2Interface ()
 
AKSOUNDENGINE_API IDirectSound8 * AK::GetDirectSoundInstance ()
 
AKSOUNDENGINE_API AkUInt32 AK::GetDeviceID (IMMDevice *in_pDevice)
 
AKSOUNDENGINE_API AkUInt32 AK::GetDeviceIDFromName (wchar_t *in_szToken)
 
AKSOUNDENGINE_API const wchar_t * AK::GetWindowsDeviceName (AkInt32 index, AkUInt32 &out_uDeviceID, AkAudioDeviceState uDeviceStateMask=AkDeviceState_All)
 
AKSOUNDENGINE_API AkUInt32 AK::GetWindowsDeviceCount (AkAudioDeviceState uDeviceStateMask=AkDeviceState_All)
 
AKSOUNDENGINE_API bool AK::GetWindowsDevice (AkInt32 in_index, AkUInt32 &out_uDeviceID, IMMDevice **out_ppDevice, AkAudioDeviceState uDeviceStateMask=AkDeviceState_All)
 
AKSOUNDENGINE_API AkDeviceID AK::GetDeviceIDFromGamepad (Windows::Gaming::Input::Gamepad^ rGamepad)
 

Detailed Description

Main Sound Engine interface, specific WIN32.

Definition in file AkWinSoundEngine.h.


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