Version

menu_open
Warning: you were redirected to the latest documentation corresponding to your major release ( 2022.1.17.8543 ). Should you wish to access your specific version's documentation, please download the offline documentation from the Audiokinetic Launcher and check the Offline Documentation option in Wwise Authoring.
Wwise SDK 2022.1.17
AkCallback.h File Reference

Go to the source code of this file.

Classes

struct  AkCallbackInfo
 
struct  AkEventCallbackInfo
 
struct  AkMIDIEventCallbackInfo
 
struct  AkMarkerCallbackInfo
 
struct  AkDurationCallbackInfo
 
struct  AkDynamicSequenceItemCallbackInfo
 
struct  AkSpeakerVolumeMatrixCallbackInfo
 
struct  AkBusMeteringCallbackInfo
 
struct  AkOutputDeviceMeteringCallbackInfo
 
struct  AkMusicPlaylistCallbackInfo
 
struct  AkSegmentInfo
 Structure used to query info on active playing segments. More...
 
struct  AkMusicSyncCallbackInfo
 
struct  AkResourceMonitorDataSummary
 Resources data summary structure containing general information about the system. More...
 

Namespaces

namespace  AK
 Audiokinetic namespace.
 

Typedefs

typedef void(* AkCallbackFunc) (AkCallbackType in_eType, AkCallbackInfo *in_pCallbackInfo)
 
typedef void(* AkBusCallbackFunc) (AkSpeakerVolumeMatrixCallbackInfo *in_pCallbackInfo)
 
typedef void(* AkBusMeteringCallbackFunc) (AkBusMeteringCallbackInfo *in_pCallbackInfo)
 
typedef void(* AkOutputDeviceMeteringCallbackFunc) (AkOutputDeviceMeteringCallbackInfo *in_pCallbackInfo)
 
typedef void(* AkBankCallbackFunc) (AkUInt32 in_bankID, const void *in_pInMemoryBankPtr, AKRESULT in_eLoadResult, void *in_pCookie)
 
typedef void(* AkGlobalCallbackFunc) (AK::IAkGlobalPluginContext *in_pContext, AkGlobalCallbackLocation in_eLocation, void *in_pCookie)
 
typedef void(* AkResourceMonitorCallbackFunc) (const AkResourceMonitorDataSummary *in_pdataSummary)
 
typedef void(* AK::AkDeviceStatusCallbackFunc) (AK::IAkGlobalPluginContext *in_pContext, AkUniqueID in_idAudioDeviceShareset, AkUInt32 in_idDeviceID, AkAudioDeviceEvent in_idEvent, AKRESULT in_AkResult)
 
typedef void(* AkCaptureCallbackFunc) (AkAudioBuffer &in_CaptureBuffer, AkOutputDeviceID in_idOutput, void *in_pCookie)
 

Enumerations

enum  AkCallbackType {
  AK_EndOfEvent = 0x0001, AK_EndOfDynamicSequenceItem = 0x0002, AK_Marker = 0x0004, AK_Duration = 0x0008,
  AK_SpeakerVolumeMatrix = 0x0010, AK_Starvation = 0x0020, AK_MusicPlaylistSelect = 0x0040, AK_MusicPlayStarted = 0x0080,
  AK_MusicSyncBeat = 0x0100, AK_MusicSyncBar = 0x0200, AK_MusicSyncEntry = 0x0400, AK_MusicSyncExit = 0x0800,
  AK_MusicSyncGrid = 0x1000, AK_MusicSyncUserCue = 0x2000, AK_MusicSyncPoint = 0x4000, AK_MusicSyncAll = 0x7f00,
  AK_MIDIEvent = 0x10000, AK_CallbackBits = 0xfffff, AK_EnableGetSourcePlayPosition = 0x100000, AK_EnableGetMusicPlayPosition = 0x200000,
  AK_EnableGetSourceStreamBuffering = 0x400000
}
 Type of callback. Used as a bitfield in methods AK::SoundEngine::PostEvent() and AK::SoundEngine::DynamicSequence::Open(). More...
 
enum  AkGlobalCallbackLocation {
  AkGlobalCallbackLocation_Register = (1 << 0), AkGlobalCallbackLocation_Begin = (1 << 1), AkGlobalCallbackLocation_PreProcessMessageQueueForRender = (1 << 2), AkGlobalCallbackLocation_PostMessagesProcessed = (1 << 3),
  AkGlobalCallbackLocation_BeginRender = (1 << 4), AkGlobalCallbackLocation_EndRender = (1 << 5), AkGlobalCallbackLocation_End = (1 << 6), AkGlobalCallbackLocation_Term = (1 << 7),
  AkGlobalCallbackLocation_Monitor = (1 << 8), AkGlobalCallbackLocation_MonitorRecap = (1 << 9), AkGlobalCallbackLocation_Init = (1 << 10), AkGlobalCallbackLocation_Suspend = (1 << 11),
  AkGlobalCallbackLocation_WakeupFromSuspend = (1 << 12), AkGlobalCallbackLocation_Num = 13
}
 Bit field of various locations in the audio processing loop where the game can be called back. More...
 
enum  AK::AkAudioDeviceEvent { AK::AkAudioDeviceEvent_Initialization, AK::AkAudioDeviceEvent_Removal, AK::AkAudioDeviceEvent_SystemRemoval }
 

Detailed Description

Declaration of callback prototypes

Definition in file AkCallback.h.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise