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Creating a Binding to Modify the Current Selection

In the Control Surface Session, you can define bindings that attach the property values of a selected object to hardware controller controls (sliders, knobs, or buttons).

For example, you could assign four sliders of a control surface to the following properties:

  • Voice Volume.

  • Voice Pitch.

  • Voice Low-pass Filter.

  • Voice High-pass Filter.

After you create the bindings, the four sliders are attached to these properties for the selected objects. If you have motorized faders (for example, the Mackie Control Universal Pro), each fader automatically moves to the current value as the current selection changes.

To create a binding that modifies the Voice Volume of the current selection:

  1. Open a Control Surface Session in one of the following ways:

    In the Project Explorer:

    1. Open the Sessions tab and double-click the desired Control Surface Session. The session opens in an Object Tab.

    2. Click the activation icon (). The session is loaded and activated.

    From the menu bar:

    1. Click Views > Utilities > Control Surface Bindings. The Contorl Surface Bindings view opens.

    2. Click the selector button [>>] and select the desired session. The session is loaded and activated.

  2. Select the Current Selection group.

  3. Click Add & Learn Binding.

    The binding entry is added and the color of the Learn button changes to green, which indicates that the button is activate.

  4. Select the Property/Command in one of the following ways:

    • Click the Game Parameter's simulation value in the Transport Control.

    • Click the selector button [>>] and browse for the Property:

      1. In the contextual menu, click Object Properties.

      2. Select Audio > General Settings > Voice > Voice Volume.

      3. Click OK.

  5. Use the hardware control desired for the binding.

    The Learn button is deactivated, and the binding is created and ready.

The current selection binding can also be used to trigger commands on the current selection. For example, you could map an array of buttons to the following commands:

  • Mute

  • Solo

  • Play

  • Stop

To create a binding that mutes the current selection:

  1. Select the Current Selection group.

  2. Click Add & Learn Binding.

    The binding entry is added and the color of the Learn button changes to green, which indicates that the button is activate.

  3. Use the hardware control desired for the binding.

    The Learn button is deactivated, and the binding is created and ready.

  4. Click the selector button [>>].

  5. In the contextual menu, click Object commands > Mute.

  6. Use the hardware control desired for the binding.

    The Learn button is deactivated, and the binding is created and ready.

If you have controller buttons that light up, the light will turn on when muted and turn off when not muted.


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