Version

menu_open
Warning: you were redirected to the latest documentation corresponding to your major release ( 2022.1.15.8501 ). Should you wish to access your specific version's documentation, please download the offline documentation from the Audiokinetic Launcher and check the Offline Documentation option in Wwise Authoring.

Non-compliant device memory detected. Device memory is required for hardware acceleration.

The Memory Manager used by the sound engine allocated non-compliant device memory. Device memory is platform-specific virtual memory segments with special attributes; these attributes are required for certain hardware-accelerated decoding operations. This is usually the case when using hardware audio decoders.

Probable causes:

  • Your game uses the default implementation of AK::MemoryMgr but has provided incorrect initialization settings for device memory allocation callbacks.

  • Your game uses a custom implementation of AK::MemoryMgr that incorrectly implements the device memory allocation functions.

Recommended resolution steps:


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise