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The Effect ShareSet referred to by a parameter of the specified function was not found in any of the SoundBanks loaded at the time.
Probable causes:
The SoundBank containing this Effect ShareSet is not loaded yet or has been unloaded before the call.
The Effect ShareSet is not part of any SoundBanks in the project.
There is a typo in the ID passed in the function parameters.
The SoundBank was not regenerated or redeployed after adding the Effect ShareSet to the project.
![]() | Note |
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Effect ShareSets that are used by Busses are packaged in the Init SoundBank if the Bus leads to a used Audio Device ShareSet. If not, the Effect ShareSet must be manually added to a User-Defined SoundBank, and that SoundBank must be loaded by the game. |
Recommended resolution steps:
Connect the Wwise Profiler to verify if the SoundBank containing the ShareSet is loaded prior to this error.
Enable API Calls in the Profiler Settings. Connect the Wwise Profiler and validate the parameter passed to the function triggering this error. Alternatively, put a breakpoint in your game code on the specified function call.
Regenerate and redeploy your banks on the test console.
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