Version

menu_open
Warning: you were redirected to the latest documentation corresponding to your major release ( 2022.1.15.8501 ). Should you wish to access your specific version's documentation, please download the offline documentation from the Audiokinetic Launcher and check the Offline Documentation option in Wwise Authoring.

Cannot initialize with ambisonic channel configuration, reverting to standard configuration.

When initializing 3D audio services, the hardware refused the specified channel configuration. Ambisonic output will be disabled and all audio will be mixed to an ordinary channel-based mix.

Probable causes:

  • The console's audio settings explicitly disable 3D Audio.

  • The 3D Audio processing library or hardware is in use by another process (usually Unreal or Unity).

Recommended resolution steps:

  • Make sure Unreal or Unity's audio system is disabled.

  • Verify the system's audio settings or audio output properties on the console.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise