Version
This section includes conceptual and procedural information on how to enhance the rich and immersive game environments using a variety of properties and behaviors, effects, motion, positioning settings, and playback priority.
Defining Object Playback Behaviors—working with Random, Sequence, Switch, and Blend Containers, creating a loop, streaming media, and using the Source Editor.
Defining Positioning—working with speaker panning, understanding 3D spatialized objects, spread, focus and orientation,applying positioning to busses, and using ambisonics.
Managing Priority—understanding and defining playback priority, limiting playback instances, and managing low-volume objects.
Managing Effects—applying Effects to objects and busses, working with Effect ShareSets, bypassing, rendering, and reordering Effects, and understanding User-Defined and Game-Define Auxiliary Sends.
Managing Motion—generating motion using either existing sounds or dedicated objects, building an output structure for motion, and using the Wwise Motion Source plug-in to generate motion for game controllers.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise