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The Randomizer allows you to randomly modify the property values of an object each time it is played. You can specify a range of possible values for a particular property, so that each time the object is played, a different property value is used.
Note | |
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The Randomizer title bar displays the name of the selected Wwise object, or the number of objects selected if more than one object. Additionally, it displays the property on which the Randomizer has been applied. For example, |
Interface Element |
Description |
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Enabled |
Determines whether the Randomizer is applied to the object property value or not. If selected, the Randomizer is applied. If unselected, the Randomizer is not applied to the object property value. Default value: false |
Min Offset |
An offset applied to the property value that defines the minimum possible value of the property. Default value: 0 |
Max Offset |
An offset applied to the property value that defines the maximum possible value of the property. Default value: 0 |
An open Randomizer View, like the Multi Editor, will reload with different objects when the focus shifts to elsewhere in the UI. However, as the Randomizer pertains to a specific property, such as Voice Volume, the initially loaded property will persist until it is explicitly changed. And objects missing the currently loaded property will not open in the Randomizer.
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