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static AKRESULT |
RegisterAllPlugins () |
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This function is deprecated. All registration is automatic now. Kept for backward compatibility. More...
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AKSOUNDENGINE_API SLObjectItf |
GetWwiseOpenSLInterface () |
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AKRESULT |
GetFastPathSettings (AkInitSettings &in_settings, AkPlatformInitSettings &in_pfSettings) |
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AKSOUNDENGINE_API AkUInt32 |
GetGameInputDeviceID (const IGameInputDevice *in_pGameInputDevice) |
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AKSOUNDENGINE_API AkUInt32 |
GetDeviceID (const ggp::Keyboard &in_keyboard) |
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AKSOUNDENGINE_API AkUInt32 |
GetDeviceID (const ggp::Gamepad &in_gamepad) |
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AKSOUNDENGINE_API bool |
IsInitialized () |
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AKSOUNDENGINE_API AKRESULT |
Init (AkInitSettings *in_pSettings, AkPlatformInitSettings *in_pPlatformSettings) |
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AKSOUNDENGINE_API void |
GetDefaultInitSettings (AkInitSettings &out_settings) |
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AKSOUNDENGINE_API void |
GetDefaultPlatformInitSettings (AkPlatformInitSettings &out_platformSettings) |
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AKSOUNDENGINE_API void |
Term () |
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AKSOUNDENGINE_API AKRESULT |
GetAudioSettings (AkAudioSettings &out_audioSettings) |
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AKSOUNDENGINE_API AkChannelConfig |
GetSpeakerConfiguration (AkOutputDeviceID in_idOutput=0) |
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AKSOUNDENGINE_API AKRESULT |
GetOutputDeviceConfiguration (AkOutputDeviceID in_idOutput, AkChannelConfig &io_channelConfig, Ak3DAudioSinkCapabilities &io_capabilities) |
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AKSOUNDENGINE_API AKRESULT |
GetPanningRule (AkPanningRule &out_ePanningRule, AkOutputDeviceID in_idOutput=0) |
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AKSOUNDENGINE_API AKRESULT |
SetPanningRule (AkPanningRule in_ePanningRule, AkOutputDeviceID in_idOutput=0) |
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AKSOUNDENGINE_API AKRESULT |
GetSpeakerAngles (AkReal32 *io_pfSpeakerAngles, AkUInt32 &io_uNumAngles, AkReal32 &out_fHeightAngle, AkOutputDeviceID in_idOutput=0) |
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AKSOUNDENGINE_API AKRESULT |
SetSpeakerAngles (const AkReal32 *in_pfSpeakerAngles, AkUInt32 in_uNumAngles, AkReal32 in_fHeightAngle, AkOutputDeviceID in_idOutput=0) |
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AKSOUNDENGINE_API AKRESULT |
SetVolumeThreshold (AkReal32 in_fVolumeThresholdDB) |
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AKSOUNDENGINE_API AKRESULT |
SetMaxNumVoicesLimit (AkUInt16 in_maxNumberVoices) |
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AKSOUNDENGINE_API AKRESULT |
RenderAudio (bool in_bAllowSyncRender=true) |
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AKSOUNDENGINE_API AK::IAkGlobalPluginContext * |
GetGlobalPluginContext () |
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AKSOUNDENGINE_API AKRESULT |
RegisterPlugin (AkPluginType in_eType, AkUInt32 in_ulCompanyID, AkUInt32 in_ulPluginID, AkCreatePluginCallback in_pCreateFunc, AkCreateParamCallback in_pCreateParamFunc, AkGetDeviceListCallback in_pGetDeviceList=NULL) |
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AKSOUNDENGINE_API AKRESULT |
RegisterPluginDLL (const AkOSChar *in_DllName, const AkOSChar *in_DllPath=NULL) |
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AKSOUNDENGINE_API AKRESULT |
RegisterCodec (AkUInt32 in_ulCompanyID, AkUInt32 in_ulCodecID, AkCreateFileSourceCallback in_pFileCreateFunc, AkCreateBankSourceCallback in_pBankCreateFunc) |
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AKSOUNDENGINE_API AKRESULT |
RegisterGlobalCallback (AkGlobalCallbackFunc in_pCallback, AkUInt32 in_eLocation=AkGlobalCallbackLocation_BeginRender, void *in_pCookie=NULL, AkPluginType in_eType=AkPluginTypeNone, AkUInt32 in_ulCompanyID=0, AkUInt32 in_ulPluginID=0) |
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AKSOUNDENGINE_API AKRESULT |
UnregisterGlobalCallback (AkGlobalCallbackFunc in_pCallback, AkUInt32 in_eLocation=AkGlobalCallbackLocation_BeginRender) |
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AKSOUNDENGINE_API AKRESULT |
RegisterResourceMonitorCallback (AkResourceMonitorCallbackFunc in_pCallback) |
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AKSOUNDENGINE_API AKRESULT |
UnregisterResourceMonitorCallback (AkResourceMonitorCallbackFunc in_pCallback) |
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AKSOUNDENGINE_API AKRESULT |
RegisterAudioDeviceStatusCallback (AK::AkDeviceStatusCallbackFunc in_pCallback) |
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AKSOUNDENGINE_API AKRESULT |
UnregisterAudioDeviceStatusCallback () |
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Unregisters the callback for the Audio Device status changes, registered by RegisterAudioDeviceStatusCallback
More...
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AKSOUNDENGINE_API AkUInt32 |
GetIDFromString (const char *in_pszString) |
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AKSOUNDENGINE_API AKRESULT |
RegisterGameObj (AkGameObjectID in_gameObjectID) |
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AKSOUNDENGINE_API AKRESULT |
RegisterGameObj (AkGameObjectID in_gameObjectID, const char *in_pszObjName) |
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AKSOUNDENGINE_API AKRESULT |
UnregisterGameObj (AkGameObjectID in_gameObjectID) |
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AKSOUNDENGINE_API AKRESULT |
UnregisterAllGameObj () |
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AKSOUNDENGINE_API AKRESULT |
SetPosition (AkGameObjectID in_GameObjectID, const AkSoundPosition &in_Position) |
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AKSOUNDENGINE_API AKRESULT |
SetMultiplePositions (AkGameObjectID in_GameObjectID, const AkSoundPosition *in_pPositions, AkUInt16 in_NumPositions, MultiPositionType in_eMultiPositionType=MultiPositionType_MultiDirections) |
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AKSOUNDENGINE_API AKRESULT |
SetMultiplePositions (AkGameObjectID in_GameObjectID, const AkChannelEmitter *in_pPositions, AkUInt16 in_NumPositions, MultiPositionType in_eMultiPositionType=MultiPositionType_MultiDirections) |
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AKSOUNDENGINE_API AKRESULT |
SetScalingFactor (AkGameObjectID in_GameObjectID, AkReal32 in_fAttenuationScalingFactor) |
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AKSOUNDENGINE_API AKRESULT |
SetListeners (AkGameObjectID in_emitterGameObj, const AkGameObjectID *in_pListenerGameObjs, AkUInt32 in_uNumListeners) |
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AKSOUNDENGINE_API AKRESULT |
AddListener (AkGameObjectID in_emitterGameObj, AkGameObjectID in_listenerGameObj) |
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AKSOUNDENGINE_API AKRESULT |
RemoveListener (AkGameObjectID in_emitterGameObj, AkGameObjectID in_listenerGameObj) |
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AKSOUNDENGINE_API AKRESULT |
SetDefaultListeners (const AkGameObjectID *in_pListenerObjs, AkUInt32 in_uNumListeners) |
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AKSOUNDENGINE_API AKRESULT |
AddDefaultListener (AkGameObjectID in_listenerGameObj) |
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AKSOUNDENGINE_API AKRESULT |
RemoveDefaultListener (AkGameObjectID in_listenerGameObj) |
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AKSOUNDENGINE_API AKRESULT |
ResetListenersToDefault (AkGameObjectID in_emitterGameObj) |
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AKSOUNDENGINE_API AKRESULT |
SetListenerSpatialization (AkGameObjectID in_uListenerID, bool in_bSpatialized, AkChannelConfig in_channelConfig, AK::SpeakerVolumes::VectorPtr in_pVolumeOffsets=NULL) |
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AKSOUNDENGINE_API AKRESULT |
SetRTPCValue (AkRtpcID in_rtpcID, AkRtpcValue in_value, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false) |
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AKSOUNDENGINE_API AKRESULT |
SetRTPCValue (const char *in_pszRtpcName, AkRtpcValue in_value, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false) |
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AKSOUNDENGINE_API AKRESULT |
SetRTPCValueByPlayingID (AkRtpcID in_rtpcID, AkRtpcValue in_value, AkPlayingID in_playingID, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false) |
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AKSOUNDENGINE_API AKRESULT |
SetRTPCValueByPlayingID (const char *in_pszRtpcName, AkRtpcValue in_value, AkPlayingID in_playingID, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false) |
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AKSOUNDENGINE_API AKRESULT |
ResetRTPCValue (AkRtpcID in_rtpcID, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false) |
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AKSOUNDENGINE_API AKRESULT |
ResetRTPCValue (const char *in_pszRtpcName, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false) |
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AKSOUNDENGINE_API AKRESULT |
SetSwitch (AkSwitchGroupID in_switchGroup, AkSwitchStateID in_switchState, AkGameObjectID in_gameObjectID) |
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AKSOUNDENGINE_API AKRESULT |
SetSwitch (const char *in_pszSwitchGroup, const char *in_pszSwitchState, AkGameObjectID in_gameObjectID) |
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AKSOUNDENGINE_API AKRESULT |
PostTrigger (AkTriggerID in_triggerID, AkGameObjectID in_gameObjectID) |
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AKSOUNDENGINE_API AKRESULT |
PostTrigger (const char *in_pszTrigger, AkGameObjectID in_gameObjectID) |
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AKSOUNDENGINE_API AKRESULT |
SetState (AkStateGroupID in_stateGroup, AkStateID in_state) |
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AKSOUNDENGINE_API AKRESULT |
SetState (const char *in_pszStateGroup, const char *in_pszState) |
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AKSOUNDENGINE_API AKRESULT |
SetGameObjectAuxSendValues (AkGameObjectID in_gameObjectID, AkAuxSendValue *in_aAuxSendValues, AkUInt32 in_uNumSendValues) |
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AKSOUNDENGINE_API AKRESULT |
RegisterBusVolumeCallback (AkUniqueID in_busID, AkBusCallbackFunc in_pfnCallback, void *in_pCookie=NULL) |
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AKSOUNDENGINE_API AKRESULT |
RegisterBusMeteringCallback (AkUniqueID in_busID, AkBusMeteringCallbackFunc in_pfnCallback, AkMeteringFlags in_eMeteringFlags, void *in_pCookie=NULL) |
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AKSOUNDENGINE_API AKRESULT |
RegisterOutputDeviceMeteringCallback (AkOutputDeviceID in_idOutput, AkOutputDeviceMeteringCallbackFunc in_pfnCallback, AkMeteringFlags in_eMeteringFlags, void *in_pCookie=NULL) |
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AKSOUNDENGINE_API AKRESULT |
SetGameObjectOutputBusVolume (AkGameObjectID in_emitterObjID, AkGameObjectID in_listenerObjID, AkReal32 in_fControlValue) |
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AKSOUNDENGINE_API AKRESULT |
SetActorMixerEffect (AkUniqueID in_audioNodeID, AkUInt32 in_uFXIndex, AkUniqueID in_shareSetID) |
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AKSOUNDENGINE_API AKRESULT |
SetBusEffect (AkUniqueID in_audioNodeID, AkUInt32 in_uFXIndex, AkUniqueID in_shareSetID) |
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AKSOUNDENGINE_API AKRESULT |
SetBusEffect (const char *in_pszBusName, AkUInt32 in_uFXIndex, AkUniqueID in_shareSetID) |
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AKSOUNDENGINE_API AKRESULT |
SetOutputDeviceEffect (AkOutputDeviceID in_outputDeviceID, AkUInt32 in_uFXIndex, AkUniqueID in_FXShareSetID) |
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AKSOUNDENGINE_API AKRESULT |
SetMixer (AkUniqueID in_audioNodeID, AkUniqueID in_shareSetID) |
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AKSOUNDENGINE_API AKRESULT |
SetMixer (const char *in_pszBusName, AkUniqueID in_shareSetID) |
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AKSOUNDENGINE_API AKRESULT |
SetBusConfig (AkUniqueID in_audioNodeID, AkChannelConfig in_channelConfig) |
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AKSOUNDENGINE_API AKRESULT |
SetBusConfig (const char *in_pszBusName, AkChannelConfig in_channelConfig) |
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AKSOUNDENGINE_API AKRESULT |
SetObjectObstructionAndOcclusion (AkGameObjectID in_EmitterID, AkGameObjectID in_ListenerID, AkReal32 in_fObstructionLevel, AkReal32 in_fOcclusionLevel) |
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AKSOUNDENGINE_API AKRESULT |
SetMultipleObstructionAndOcclusion (AkGameObjectID in_EmitterID, AkGameObjectID in_uListenerID, AkObstructionOcclusionValues *in_fObstructionOcclusionValues, AkUInt32 in_uNumOcclusionObstruction) |
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AKSOUNDENGINE_API AKRESULT |
GetContainerHistory (AK::IWriteBytes *in_pBytes) |
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AKSOUNDENGINE_API AKRESULT |
SetContainerHistory (AK::IReadBytes *in_pBytes) |
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AKSOUNDENGINE_API AKRESULT |
StartOutputCapture (const AkOSChar *in_CaptureFileName) |
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AKSOUNDENGINE_API AKRESULT |
StopOutputCapture () |
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AKSOUNDENGINE_API AKRESULT |
AddOutputCaptureMarker (const char *in_MarkerText) |
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AKSOUNDENGINE_API AkUInt32 |
GetSampleRate () |
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AKSOUNDENGINE_API AKRESULT |
RegisterCaptureCallback (AkCaptureCallbackFunc in_pfnCallback, AkOutputDeviceID in_idOutput=AK_INVALID_OUTPUT_DEVICE_ID, void *in_pCookie=NULL) |
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AKSOUNDENGINE_API AKRESULT |
UnregisterCaptureCallback (AkCaptureCallbackFunc in_pfnCallback, AkOutputDeviceID in_idOutput=AK_INVALID_OUTPUT_DEVICE_ID, void *in_pCookie=NULL) |
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AKSOUNDENGINE_API AKRESULT |
StartProfilerCapture (const AkOSChar *in_CaptureFileName) |
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AKSOUNDENGINE_API AKRESULT |
StopProfilerCapture () |
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AKSOUNDENGINE_API AKRESULT |
SetOfflineRenderingFrameTime (AkReal32 in_fFrameTimeInSeconds) |
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AKSOUNDENGINE_API AKRESULT |
SetOfflineRendering (bool in_bEnableOfflineRendering) |
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AKSOUNDENGINE_API AKRESULT |
AddOutput (const AkOutputSettings &in_Settings, AkOutputDeviceID *out_pDeviceID=NULL, const AkGameObjectID *in_pListenerIDs=NULL, AkUInt32 in_uNumListeners=0) |
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AKSOUNDENGINE_API AKRESULT |
RemoveOutput (AkOutputDeviceID in_idOutput) |
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AKSOUNDENGINE_API AKRESULT |
ReplaceOutput (const AkOutputSettings &in_Settings, AkOutputDeviceID in_outputDeviceId, AkOutputDeviceID *out_pOutputDeviceId=NULL) |
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AKSOUNDENGINE_API AkOutputDeviceID |
GetOutputID (AkUniqueID in_idShareset, AkUInt32 in_idDevice) |
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AKSOUNDENGINE_API AkOutputDeviceID |
GetOutputID (const char *in_szShareSet, AkUInt32 in_idDevice) |
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AKSOUNDENGINE_API AKRESULT |
SetBusDevice (AkUniqueID in_idBus, AkUniqueID in_idNewDevice) |
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AKSOUNDENGINE_API AKRESULT |
SetBusDevice (const char *in_BusName, const char *in_DeviceName) |
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AKSOUNDENGINE_API AKRESULT |
GetDeviceList (AkUInt32 in_ulCompanyID, AkUInt32 in_ulPluginID, AkUInt32 &io_maxNumDevices, AkDeviceDescription *out_deviceDescriptions) |
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AKSOUNDENGINE_API AKRESULT |
GetDeviceList (AkUniqueID in_audioDeviceShareSetID, AkUInt32 &io_maxNumDevices, AkDeviceDescription *out_deviceDescriptions) |
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AKSOUNDENGINE_API AKRESULT |
SetOutputVolume (AkOutputDeviceID in_idOutput, AkReal32 in_fVolume) |
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AKSOUNDENGINE_API AKRESULT |
GetDeviceSpatialAudioSupport (AkUInt32 in_idDevice) |
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AKSOUNDENGINE_API AKRESULT |
Suspend (bool in_bRenderAnyway=false) |
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AKSOUNDENGINE_API AKRESULT |
WakeupFromSuspend () |
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AKSOUNDENGINE_API AkUInt32 |
GetBufferTick () |
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AKSOUNDENGINE_API AkUInt64 |
GetSampleTick () |
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