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The music has been composed with a fictional puzzle game in mind comprised of five musical states:
"Neutral", "Rising" and "Falling" are the main themes that follows the player's progression during a puzzle.
"Victory" is only heard after "Rising" when the player successfully complete the puzzle.
"Defeat" is only heard after "Falling" when the player failed the puzzle.
This graph shows the game states and gives an overview of the music structure and transitions between states.
You can listen to the various states by using the Soundcaster session "MIDI". Start by playing the "Start_MIDI_Music" Event in the Soundcaster session, and then trigger the other Events in this session to change from state to state.
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