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Wwise Unreal Integration Documentation
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These Blueprint functions target the root component of an Actor. If no AkComponent is attached to the Actor's root component, one is created.
Latent Blueprint node that posts a Wwise Event attached to and following the root component of the specified Actor, and then waits until the end of the Event to continue the graph's execution.
Latent Blueprint node that posts a Wwise Event attached to and following the root component of the specified Actor, and then waits until the end of the Event to continue the graph's execution. The async version waits for the media to load and then posts the event.
Posts a Wwise Event attached to and following the root component of the specified Actor.
Posts a Wwise Event attached to and following the root component of the specified Actor. The async version waits for the media to load and then posts the event.
Execute Action on an Event attached to and following the root component of the specified Actor. A fade time and an interpolation curve type can be specified. Also, the Action can be done on a specific instance using the playing ID, which is the value returned by the Post Event blueprint.
Posts a Trigger to Wwise, targeting the root component of a specified Actor.
Sets the time interval at which the AkComponent attached to the root component performs occlusion calculations. Set to 0 to turn off occlusion on the component.
Sets the active Switch for a given Switch Group, targeting the root component of a specified Actor.
Set the output bus volume (direct) to be used for the specified game object. The Bus Volume value is a number ranging from 0.0f to 1.0f.
Stops all sounds on the given Actor.
Sets whether the AkComponent attached to the root component is influenced by AkReverbVolume or not.
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