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Wwise Unreal Integration Documentation
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These Blueprint functions are used to connect to the Wwise Authoring application using the Wwise Authoring API.
For more information on WAAPI and its features, refer to https://www.audiokinetic.com/library/edge/?source=SDK&id=waapi.html.
Since WAAPI makes extensive use of JSON, a Blueprint wrapper was written for the Unreal FJsonObject
. For more information related to nodes found under "WAAPI Json Manager", please refer to the Unreal Engine documentation on FJsonObject.
Call WAAPI and get/set information/parameters according to the chosen URI.
Parameters:
in_uri
function.Return Value: A JSON object that contains useful information about the call process to a specific Event. It returns error info if the call fails.
Subscribe to WAAPI connection lost event. This event will be broadcast when the WAAPI connection is lost. This should be used to clean up any resources that use Waapi.
Parameters:
Subscribe to WAAPI project loaded event. This event will be broadcast whenever the correct Wwise project is loaded (as defined by the Wwise Project Path in the Wwise Plugin Settings). This should be used to initialize any resources that use Waapi.
Parameters:
Allows clients to subscribe to notifications according to the event.
Parameters:
Return Values:
Unsubscribe from an event.
Parameters:
Return Values:
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