Version
Wwise Unity Integration Documentation
|
◆ SetGeometry()
Sends the mesh's triangles and their acoustic texture to Spatial Audio References AcousticTextures, AssociatedRoom, EnableDiffraction, EnableDiffractionOnBoundaryEdges, Mesh, and TransmissionLossValues. Referenced by UpdateGeometry(). |
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise