Version
The following table shows you which tasks related to audio structures are the responsibility of the sound designer and which ones are the responsibility of the programmer:
Table 1. Audio Structures - Roles and Responsibilities
Tasks |
Sound Designer (Wwise) |
Programmer (Game Code/Tools) |
Create sound objects for game audio assets |
X |
|
Group objects and build project hierarchy |
X |
|
Define sound properties and behaviors |
X |
|
Route audio structures through busses |
X |
|
Develop source plug-ins |
X |
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise