Wwise SDK 2019.2.15
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Wwise now supports the import of ambisonic media source files (AMB or WAV), the 3D rotation of ambisonics sources, and the output of ambisonics through ambisonics-specific Bus configurations. And, with the use of the new Wwise Recorder plug-in, it is possible to save your ambisonics output to ambisonic files.
Wwise has a new Effect plug-in. Insert the Wwise Recorder plug-in Effect on Busses to record the audio signal coming through as a WAV, WEM, or AMB file. The recorded files can be opened in any sound editor or imported into a Wwise project. It’s also possible to record during game execution for later in-game playback through an External Source object.
PrepareBank()
now has an option to automatically decompress Vorbis files and cache them in PCM at SoundBank load time. This saves CPU when played back later, which is especially useful for platforms with tight CPU budgets and sounds, such as automatic weapons, with high repetition rates.
Workflow improvements make work easier and faster within the Wwise authoring tool:
A major rework of the Wwise API has helped provide several improvements:
PostMIDIOnEvent()
for more information.Wwise now supports multichannel sounds on iOS, tvOS and Android platforms.
Wwise now supports high pixel density display, such as on 4K and 5K monitors.
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