Version
Wwise Unity Integration Documentation
|
When the app is put in background, you should call AkSoundEngine.Suspend()
. When coming back to the foreground, restore the sound with AkSoundEngine.WakeupFromSuspend()
. This is currently implemented in AkInitializer, but you could move it to other parts of your game if it makes sense.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise