Version
After the File Packager project has been created, and the SoundBank and streamed file information has been imported into the project, you can start creating and populating the packages you will need. When this is complete, you can then generate the packages so they can be included in the game.
Managing the file packages in your project, consists of the following tasks:
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise