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The Minigun example demonstrates how the sounds of a complex firearm can be simulated in a game by using Wwise.
To listen to the Minigun example:
In the Sessions tab of the Project Explorer, go in the Soundcaster Sessions section, expand the Minigun Work Unit and double-click the Minigun Soundcaster session.
The session is loaded into the Soundcaster.
You can then do any of the following:
Play the “Play_Minigun” Event.
Play the “Stop_Minigun” Event.
Select a material from the list to hear the shells falling on different materials.
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